In this article, we will provide formulas for popular magic items and our methods of formula development for Dungeon Masters to mirror and utilize in their story building. No inherent magic is required by the creator. This is how we will view magic item creation in this article: by combining various components, a player can craft a magic item. In some old-world magic systems, an item becomes magical when something happens to it, such as a killer’s cloak making someone become murderous themselves, or a tree that was struck by a chariot and killed the driver is considered cursed, so the wood of such a tree could create a cursed item.
Favorably, these rules allow Dungeon Masters to involve entire parties on adventures to craft magic items. Instead, the requirements include a formula, a quest to acquire material components, tool- or skill-proficiencies, a gold cost, and a number of workweeks spent creating the item. Thanks to Xanathar’s Guide to Everything, crafting magic items no longer requires magic-casting abilities. This article contains affiliate links that add gold to our coffers.
“Seal of Exile” by 000Fesbra000, CC Attribution-Noncommercial-No Derivative Works 3.0 License.